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The Workshop

Designing a Music Oasis in the Digital Wild. Redefining music products for fans and culture.

(Client)

Reach Records

(Year)

2025

(Services)

Consumer App

Consumer App

Consumer App

(Details)

(Challenge)

Connecting artist needs with platform strategy

The Market Gap: The modern music landscape offers no dedicated digital spaces for artists to build and engage their communities directly. Artists release on streaming platforms that prioritize algorithmic playlists over narrative, and build community on social media they don't own or control—where attention fragments across infinite feeds and fans consume passively. The Strategic Opportunity: Create a space between purchase and streaming release to build anticipation, foster genuine community, and make album launches feel like cultural events rather than transactional moments. My Role: I led the product design team and drove the product end-to-end—from discovery and strategy through execution and launch. This included translating the artist's vision into a launch-ready experience under tight timelines while meeting strict Billboard and Luminate compliance for chart reporting. I partnered closely with Artist Relations to balance speed, strategic clarity, industry constraints, and experience quality.

(Goal)

Creating momentum before the release

Create an experience that extended beyond a transactional moment. While early access to music served as the functional entry point, the deeper ambition was to generate momentum ahead of the DSP release, building hype, emotional investment, and a sense of insider proximity between artist and fans. We approached the experience as a shared cultural moment rather than a checkout flow, intentionally creating conditions for anticipation and community to emerge before the album launched publicly

(Project Gallery)

(Project Gallery)

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